VketLanguageSwitcher
Overview
This Switcher will enable/disable specified object in the booth by Interact. This will be used to switch English notations and Japanese notations.
You need to set the list of objects to be enabled for English display mode and that for Japanese display mode in the UdonBehaviour of the Prefab.
The language switch will be applied to other booths as well, changing the English/Japanese display of the whole world.
The language switch will be applied locally, not to be synchronized to other players.
How to use
Drag and drop the Prefab inside the Dynamic object of the Hierarchy.
Set the objects to be enabled when Japanese is turned on and those when English is on for the VketLanguageSwitcher.
At the initial state the language is set to Japanese. Please disable all objects to be shown on English setting.
Change the switch image
You may change the image of the Japanese/English language switch.
Set images on Switch To English Sprite and Switch To Japanese Sprite of the VketLanguageSwitcher.
You need to set the Texture Type of the image to be Sprite (2D and UI).