VketPickup

Overview

This Pickup lets one hold the object in hand.

The object will return to the original location if nobody touches the object for 30 seconds.

The player can bring the object outside of the booth by moving while holding the object.

How to use

Drag and drop the Prefab inside the Dynamic object of the Hierarchy.

pickup

Move the object for Pickup inside ModeController.

pickup

Adjust the size of Pickup collider. Select VketPickup and adjust the size of Capsule Collider.

pickup

Animation setting

If you want to set different animations before Pickup and during Pickup, you can set different animations on the below timings.

  • Not under Pickup
  • During Pickup
  • While trigger button is pressed during Pickup
  • When trigger button is released during Pickup

Select the AnimationOverrideEmpty.overrideController packaged with VketPickup folder and duplicate it with Ctrl+D.

pickup

Move the duplicated overrideController inside the Submission folder, giving it appropriate name.

pickup

pickup

Select the overrideController file and set animations to be played upon respective timings.

pickup

Note

  • If no animation is needed when it is not under Pickup, leave it to be None.
  • If you want the same animation to loop during the Pickup, check the Loop Time checkbox of the animation you set on the Pickup. Also, in the case of loop animation please set animations on PickupUseDown and PickupUseUp, not leaving them unset (none). It can be the same animation as the Pickup.