VketPickup
Overview
This Pickup lets one hold the object in hand.
The object will return to the original location if nobody touches the object for 30 seconds.
The player can bring the object outside of the booth by moving while holding the object.
How to use
Drag and drop the Prefab inside the Dynamic object of the Hierarchy.
Move the object for Pickup inside ModeController.
Adjust the size of Pickup collider. Select VketPickup and adjust the size of Capsule Collider.
Animation setting
If you want to set different animations before Pickup and during Pickup, you can set different animations on the below timings.
- Not under Pickup
- During Pickup
- While trigger button is pressed during Pickup
- When trigger button is released during Pickup
Select the AnimationOverrideEmpty.overrideController packaged with VketPickup folder and duplicate it with Ctrl+D.
Move the duplicated overrideController inside the Submission folder, giving it appropriate name.
Select the overrideController file and set animations to be played upon respective timings.
Note
- If no animation is needed when it is not under Pickup, leave it to be None.
- If you want the same animation to loop during the Pickup, check the Loop Time checkbox of the animation you set on the Pickup. Also, in the case of loop animation please set animations on PickupUseDown and PickupUseUp, not leaving them unset (none). It can be the same animation as the Pickup.